Asset Store

Performance-driven logic.

Production-safe plugins, optimized frameworks, and modular blueprints engineered to accelerate your Unreal Engine workflow.

Compilation-Safe Gatekeeper

Can be integrated into your project at any lifecycle stage.

When disabled, functions execute an immediate return at the library gate, completely isolating debug UI logic and text formatting from your game loop.

Dual-Track Runtime Telemetry

Separates continuous variable monitoring
(Bools, Floats, Strings converted to Text) from one-off event notifications to reduce cognitive load.

Embedded Knowledge Base

Built-in structural fields for Title, Description, Probable Causes, and Solutions.
Testers and developers instantly see the fix procedure when an anomaly triggers.

Origin Tracing & Debug Inspector

The centralized control panel displays the precise object path of the emitting blueprint alongside category tag containers, letting you know exactly where and why an event fired.

Delta-Update Optimization

Variables are cached and compared in real-time.

The system discards redundant updates, communicating with the UI viewport only when a state change is detected to protect GPU cycles

The ultimate telemetry and project memory layer

Traditional debugging is volatile, messy, and hard to trace. OOC Debug Notifier provides a structured, data-driven observation layer that can be dropped into your project at any stage of development.

It architecture separates temporary live data from historical event logging, while acting as an embedded knowledge base to store descriptions, root causes, and immediate solutions directly inside your build.

It is completely compilation-safe: disable it with a single toggle, and it completely bypasses execution with zero residual performance cost or visible debug artifacts in your shipping build.

Development Hub

Return to Video Game Development to see the full process, from first prototype to finished build.

Consultation

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Development Files

Technical breakdowns and production logs.